This week I have been working on the HUD (Heads Up Display), polishing what I already had done previous weeks, and creating some new elements.
The first element I worked on was the health-bar for the player character. I wanted the HUD to feel integrated with the theme of the game. The theme being the forest, I decided on branches or roots for the health-bar outline. This was my first iteration:
But after testing this with the temporary background colour and size, I realized that the outline was too thin and would not be clearly visible in the game. I wanted the health-bar to be green for easy recognition, and to fit with the forest, but I after playing around and looking at it I was not satisfied with this neon green bar. One; it didn’t look organic, and two; it was not clear what it was representing in the game. My solution to this was to change the colour to a very similar to that of the skin of the character, and adding some leafs to make it more in line with the theme.
This is the second iteration:
The next thing I did was a indicator for the power-ups. At first I designed it to be similar to the health-bar, a square of branches with a symbol of the power-up inside. This is what that looked like:
But after talking with the game designer and the programmers, I realized that you would be able to have multiple power-ups activated at the same time, so this solution would not work.
To compose all three power-ups in one HUD element I went with three rings of branches nestled together. Filling each one with a color and an icon for the specific power-up, also adding a glow effect to make it really clear what was active and what was not.
After some more talk with the designer, we decided on a 10 second timer for all power-ups, and I created an animation of the timer.
This is the final result for the power-up HUD (animation set to double speed):
Next part was the seed counter and seed graphics. This was originally done by another group member, Markus. I iterated on his designs, and tweaked them to look like the HUD I had created. For the seeds Markus had done a lot of concepts, out of which I picked my three favorites and changed some elements but kept a lot of his original design.
First Draft:
This is the finished seed counter with seeds inside:
And lastly this week, I polished the design of the heart tree health-bar. This has been an ongoing process from last week, also based on Markus original design:
So over all, a lot of things has gone from sketch to almost finished this week, and it feels good to have a few more things done. I personally think the game is going to look awesome and look forward to see my HUD implemented in the game next week.